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Hypixel Ravengard XP: What We Know About the 0.2 Playtest and Leveling Up

If you've been searching for "Hypixel Ravengard xp," you're probably trying to figure out how leveling works in Ravengard, Hypixel's dungeon-crawling playtest.

Updated 2026-11-01 · Source-based guide

If you've been searching for "Hypixel Ravengard xp," you're probably trying to figure out how leveling works in Ravengard, Hypixel's dungeon-crawling playtest project — and what's changed now that the game is back for another public test. Here's a full breakdown of what we know from the announced Ravengard 0.2 public playtest weekend, including the new Sorcerer class, the Hunter rework, and what that means for earning XP and progressing your character.

What Is Ravengard?

Ravengard is Hypixel Studios' upcoming dungeon crawler, which the team tests with the community through limited public playtest weekends. Rather than releasing everything at once, Hypixel opens the game for a few days at a time, gathers feedback, and reworks classes, loot, and balance between tests.

The most recent announced test is the Ravengard 0.2 public playtest weekend, running from August 28th to August 31st. The developers posted details on the Hypixel forums, and while the exact start time wasn't specified, it was expected to follow the same schedule as the previous playtest.

What's New in the 0.2 Playtest

The 0.2 test brings a large batch of changes, several of which directly affect how quickly you'll progress and level your class within a run.

The New Sorcerer Class

The headline feature is the Sorcerer, Ravengard's first magic-using class. It's a spellcaster focused on ability damage, using staves and orbs as weapons — the showcased examples being the Ruby Staff and the Ruby Orb, both with ranged attack damage, ranged attack speed, and an ability damage boost stat.

The Sorcerer starts with two abilities:

  • Fireball – a straightforward damage spell
  • Spring Healing – self-healing

Five more abilities unlock as you level the class up, and based on the preview, they come quickly:

  • Lightning Strike – moderate damage that spreads to nearby enemies
  • Ice Shards – a continuous line of ice shards that can hit enemies multiple times
  • Wind Cutter – a triple projectile that fans out and hits multiple times up close
  • Rumble – an earth-type skill that damages and knocks back enemies
  • Accelerate – increases basic attack speed

One thing worth noting: because Sorcerer weapons boost ability damage rather than raw attack power, some players expect Accelerate to feel underwhelming early on — leveling fast to unlock the bigger spells may matter more than basic attacks for this class.

The Sorcerer is selected from the profile selector in game, which now shows six classes across two rows, hinting at even more classes to come.

The Hunter Rework

Hunter underperformed in the first playtest, so several of its abilities were replaced:

  • Arrow Rain replaces Power Shot — it fires a line of arrows that damages enemies in front of you, instead of Power Shot's 40-second-cooldown instant arrow.
  • Bear Trap replaces Poison Arrow — it drops a trap that damages and slows enemies for two seconds, a big upgrade over the old single poisoned arrow on a 30-second cooldown.
  • Escape replaces Double Shot — a jump ability for repositioning, which should shine in vertical rooms like the library.

On top of that, Hunter's reload speed was improved, and abilities that fire special shots no longer consume arrows from your quiver — a meaningful quality-of-life change that makes sustaining damage output easier.

How Loot Changes Affect Progression

If your goal is getting XP and loot efficiently, the 0.2 changes shake things up quite a bit:

  • Bosses got tougher. Both bosses had their base HP buffed (reportedly to around 3,000), which kills the old meta of rushing mid, deleting the bosses, and leaving. Expect fights to take longer and require more coordination.
  • Mini-bosses were buffed. The Bookkeeper, Iron Court, Jailer, and Priest all received buffs, though some players still consider encounters like the Priest too easy.
  • Regular mobs shifted. Skeleton Archers, Skeleton Knights, Demon Grunts, and Chest Mimics were buffed (the Chest Mimic got a big one, reportedly to 3,250 HP), while the Demon Imp was nerfed.
  • Loot bags dropped from 100% to a 60% chance on basic mobs, and the chance for uncommon weapon drops (bows, daggers, and similar) was increased.

That last point is important for healing economics: most of the healing in the game comes from mob drops rather than chests, so the reduced loot bag chance could make runs noticeably harder. The devs made this change because players were ignoring chests and farming monsters for loot — they want to push you back toward exploring and opening chests.

New common and uncommon weapons were added to loot pools, and universal weapons like the short sword and short axe were removed in favor of class-restricted gear. You can no longer share everything you find, which makes choosing a class before the run more consequential.

Shields, the Knight, and Class Balance

Two big balance changes round out the update:

  • Shields are in. The new Buckler mitigates 70% of incoming damage on a successful block, and reportedly the best shield blocks up to 93%. Compare that to the roughly 50% damage reduction of classic 1.8 sword blocking and you can see why players are excited — and a little worried about late-game balance.
  • The Knight got reworked around shields. Knights can no longer use greatswords (which previously let them deal near-Warrior damage), and halberds are now two-handed weapons that can't be paired with a shield. You'll have to choose between an aggressive loadout and a tanky shield build.

The Assassin's dagger also got a slight damage increase, and the Warrior took a notable nerf — so if you're picking a class for the playtest, the meta you remember from the last weekend may no longer apply.

Other Changes Worth Knowing

  • An optional tutorial dungeon is available from Hector's NPC (previously just a wall of text). It's fully optional now but is expected to become part of a major quest line at full release.
  • The lockbox (ender chest) can store looted items and can no longer be expanded using crowns, freeing up crowns for other purchases.
  • The hub's tab map was temporarily removed in favor of the classic tab player list, which makes organizing parties easier.
  • Numerous bug fixes landed, with known issues including missing orb sounds, inability to shift-click into the ender chest, and missing UI for respawn fountains and loot bags.

How to Verify XP Details Yourself

One caveat: the reference material we have covers the 0.2 playtest announcement in detail but doesn't specify exact XP-per-level requirements, level caps, or whether XP carries between playtests. Since Ravengard is in active development, those specifics can change from test to test. To confirm the current numbers:

  1. Check the official Hypixel forums for the latest Ravengard playtest announcement thread.
  2. Launch the game during a playtest weekend and watch your class level in the profile/leveling UI — the Sorcerer's abilities unlock quickly at low levels, which gives you a feel for the pacing.
  3. Compare notes with other players in the Ravengard discussion threads or community videos after each playtest.

If you're jumping into the next playtest, the Sorcerer is the obvious pick to experience the new leveling curve, while the reworked Hunter is worth a second chance — Escape alone looks like it could change how you approach vertical dungeon rooms. Good luck out there, and don't forget to actually open the chests.